Handle case when all items checked and cleared
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parent
70b4b9b847
commit
ea082ccc89
@ -96,7 +96,7 @@ func makeButtons(items []Entry) [][]button {
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}
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}
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func (g *GList) GenSendListReq() ([]byte, error) {
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func (g *GList) GenSendListReq() ([]byte, error) {
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req := newListReq{ChatID: g.ChatID, MessageID: g.MessageID, Text: "ok"}
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req := newListReq{ChatID: g.ChatID, MessageID: g.MessageID, Text: "List:"}
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itemButtons := makeButtons(g.Items)
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itemButtons := makeButtons(g.Items)
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controlButtons := []button{{"clear checked", "clear"}}
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controlButtons := []button{{"clear checked", "clear"}}
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req.ReplyMarkup.InlineKeyboard = append(itemButtons, controlButtons)
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req.ReplyMarkup.InlineKeyboard = append(itemButtons, controlButtons)
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7
main.go
7
main.go
@ -101,11 +101,16 @@ func handleButtonClick(gl *glist.GList, messageID int, text string) {
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gl.MessageID = &messageID
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gl.MessageID = &messageID
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if text == "clear" {
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if text == "clear" {
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gl.ClearChecked()
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gl.ClearChecked()
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} else {
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} else {
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gl.Toggle(text)
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gl.Toggle(text)
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}
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}
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sendList(gl, "editMessageText")
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if len(gl.Items) == 0 {
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deleteMessage(gl.ChatID, messageID)
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} else {
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sendList(gl, "editMessageText")
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}
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}
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}
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func sendList(gl *glist.GList, method string) {
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func sendList(gl *glist.GList, method string) {
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